I can not take credit for the name.  This site was named by Aaron Cains.

 

Home

Fiction  

Conversions

Pictures  

Game Related Ideas  

Battle Reports

Artwork

Humor

Mailing List

Links  

Email

 

Sisters of Battle Codex

Playtest version 1.0

Dan Buterbaugh

 

I am attempting to make yet another playtest codex. Hopefully sometime soon Games Workshop will get off it's butt and print one. Various parts of this codex have been talked over on the Sisters list at eGroups. Others are borrowed from other playtest codices. Naturally, no one agrees on what the Sisters should or should not be allowed to do. Here's my version. Thanks to everyone out there on the list who supports the Sisters.

Note: Parts of this PTC are based on the "real" playtest codex, Banjo's Codex, and Gary Christopher's Codex.

 Important Change!

I am getting rid of the Sacred Rites _Table_. I think it is unwieldy and unnecessary. I made up a simple rule which is relatively equivalent to the average Sacred Rites roll anyway.

 New Sacred Rites

All Sisters are immune to pinning and may always attempt to regroup, with no restrictions.

Sisters pray to the Emperor before battle, giving themselves courage in face of the enemy.

  Sacred rites may not be used in Raid scenarios, in the special Slave Raid Dark Eldar scenario or when defending in the Planetfall scenario in Codex: Space Marines. In these cases they Army of Faith is too surprised, or trying to be sneaky, for the fighters to be worked into a religious frenzy.

  

The Orders Militant

 Order of the Bloody Rose

These Sisters wear blood red armour. Their cloaks are black on the outside, with white linings. Their weaponry is black.

 Order of Our Martyred Lady

These Sisters wear black armour. Their cloaks are black, with red lining and white piping. Their weaponry is red.

 Order of the Valorous Heart

These Sisters wear black armour. Their cloaks are black, with white lining. Their weaponry is metallic. The only red they wear is in the Order's badge and their Ecclesiarchy symbol.

 Order of the Sacred Rose

These Sisters wear white armour. Their cloaks are black, with red lining. Their weapons are deep red.

Order of the Ebon Chalice

These Sisters wear black armour. Their cloaks are white, with red lining and silver studs. Their weapons are deep red.

 Order of the Argent Shroud

These Sisters wear silver armour. Their cloaks are white, with red lining. Their weaponry is red.

 MINISTORUM ARMOURY

Characters may pick up to two single-handed weapons, or one single-handed weapon and one two-handed weapon. If the character already comes equipped with weaponry (such as a Veteran Sister Superior) then you can replace or add to this, as long as these restrictions are not exceeded. In addition you may pick 100 points worth of items of Wargear. Preachers may only have 25 points of wargear. Only a Canoness, Celestian Superior or Veteran Sister Superior may take wargear from the Sisters of Battle only wargear list. You may not take duplicate items for the same model.

 SINGLE HANDED WEAPONS:

 

Blade of Admonition                                    
Bolt Pistol             
Brazier of Holy Fire                                       
Close combat weapon                                   
Flail of Chastisement                                       
Plasma pistol                                                       
Power fist                                                           
Power Weapon                                                Praesidium Protectivai{i}
                                

15
1
15
1
8
15
15
10
15

TWO-HANDED WEAPONS:

 

Axe of Retribution                                               
Bolter                                                                    
Bolter-flamer                                                       
Bolter-grenade launcher                                    Bolter-plasmagun                                                Bolter-meltagun                                                    Eviscerator                                                           
Shotgun (only for allies and scouts)                  
StormBolter
                                                           

10
2
10
10
15
15
10
1
5

 

WARGEAR:

 

Auspex                                                                                                                    Bionics                                                                                                                    Book of St. Lucius                                                                                                Carapace Armour
Flak Armour   
Frag Grenades
Holy Relic
Krak grenades 
Litanies of Faith 
Master-crafted weapon
Medicus Ministorum (Sisters Hospitaller only)                                
Melta bombs        
Purity seals
Rosarius (independent characters only)            
Sim
ulacrum Imperialis (Banner Bearer or independent characters only )

3
10
10
10
5
1
15
2
25
15
20
5
5
25
15

 

SISTERS OF BATTLE ONLY WARGEAR:

 

Cloak of St. Aspira (independent characters only )                           
Jump pack (independent characters only)                                           
Sacred Banner of the Order Militant (Banner Bearer only{ii})           Sacred Standard (Banner Bearer only)
                                                  

20
10
60
20

 

{i}Although not a weapon as such, a Praesidium Protectiva must be carried in one hand.

{ii}Only armies of 2,000 points or more may take a Sacred Banner of the Order.

 

MINISTORUM VEHICLE UPGRADES:

 

Battle Sisters' vehicles may be fitted with the additional equipment noted in their army list entries, at the points cost below. Any upgrades must be shown on the vehicle model. No duplicates may be taken for the same vehicle.

 

Crucible of Absolution            
Dozer blade                               
Extra armour                               
Holy Icon                                  
Hunter-Killer Missile               
Pintle mounted stormbolter    
Searchlight                                
Smoke launchers                       
Track guards
                               

1
5
5
8
10
10
1
3
10

 

NEW MINISTORUM WARGEAR

 The rules below describe how all of the specialised equipment used by the Sororitas works in the game. These rules tend to be more detailed than those included in the Warhammer 40,000 rulebooks, and they supercede them if they are different. Any items not listed here function exactly as described in the Warhammer 40,000 rulebook.

 Auspex

 An Auspex is a short ranged scanner used by Battle Sisters to detect hidden enemy troops. If enemy infiltrators are set up within 4D6" of a Sister using an Auspex, then the Sister is allowed to take a "free" shot at them (or sound the alarm in a Raid scenario). If the Sister is part of a squad then the whole squad may shoot. The Sister operating the Auspex may not shoot, as she is busy pinpointing the enemy. These shots are taken before the battle begins, and may cause the infiltrators to fall back. The normal shooting rules apply. If the Sister using the Auspex is in a transport (Rhino/Immolator) the unit can shoot, but the vehicle can't.

 Axe of Retribution

 An Axe of Retribution is modelled upon the Axe Of Chalcydon that was carried by Saint Jason when he crushed the Eldar on Huale. It has a massive double-bladed head studded with jewels that rend at the flesh of those its strikes. An Axe of Retribution must be wielded in both hands, and so may not be combined with an additional close combat weapon for +1 Attacks. An Axe of Retribution doubles the user's Strength when rolling to wound in an assault.

 Bionics

 Bionics allow a servant of the Emperor that has suffered a crippling injury to return to service, but don't really improve their abilities. However, there is a chance that an attack will slightly damage a bionic part rather than doing any real harm. To represent this, if a model with bionics is killed, instead of removing it, place it on its' side. Roll a D6 at the start of the next turn: on a roll of 6 the model is stood back up with one wound, but on any other roll it is removed as a casualty.

 Blade of Admonition

 The Blade of Admonition is made from the finest metals and is polished to a mirror finish. Those who look into its blade are said to see their true selves. The Blade of Admonition is treated as a power weapon. In addition, any models within 2" of the bearer (including any in base contact) at the end of the assault phase are not counted when seeing if one side outnumbers the other.

 Book of St. Lucius

 This great tome contains the many writings and sermons of St. Lucius of Agatha, a zealous and renowned Confessor. Certains passages can be read aloud from the book, inspiring those nearby to great acts of heroism. Any unit with a model within 12" of the bearer of the Book of St. Lucius may use the bearer's Leadership value for any morale checks or pinning tests they are required to take.

 Brazier of Holy Fire

 This holy artifact is said to light the faces of the faithful and leave the impure shrouded in darkness. In battle the Brazier can be wielded like a weapon in close combat and contains enough fuel to spray a jet of flames at the enemy. The Brazier of Holy Fire counts as a close combat weapon. In addition, it may be used once per battle like a heavy flamer. All of the normal rules for a Heavy Flamer apply.

 Combi-weapons

 A combi-weapon is essentially two weapons joined together, and gives the Sister of Battle a choice of two weapons to fire. A Sister of Battle armed with a combi-weapon may choose to fire one of the weapons in the shooting phase. The bolter may be fired any number of times, but the other weapon may only be fired once per battle. Note that you may not choose to fire both weapons at once.

 Cloak of St. Aspira

 Canoness St. Aspira of the Order of the Bloody Rose led her Battle Sisters in a War of Faith that liberated nearly a hundred worlds from the grip of the blasphemous tyrant Denescura. She wore a magnificent cloak of velvet and fur, which was blessed in the Ecclesiarchal Palaces of Terra and wards away the blows of the Emperor's enemies. A model wearing the Cloak of St. Aspira adds +1 to the armour save (giving a Sisters of Battle character a 2+ save instead of 3+). Special: Sororitas  armies of the Order of the Bloody Rose -  any unit within 12" of the wearer of this cloak may re-roll failed morale checks. The result of the second roll must be accepted.

 Eviscerator

 Eviscerators are large two-handed chainswords that can behead or disembowel an enemy with a single blow. An eviscerator must be wielded in both hands and so cannot be used in combination with another close combat weapon (and thus the user cannot gain +1 attacks). A model with an eviscerator adds +1 to their Strength. In addition, if a model with an eviscerator rolls a 6 to hit, then the blow lands with such violence that the model hit loses D6 Wounds if they fail their saving throw (note this is only important against characters and other models with multiple wounds).

 Flail of Chastisement

 A Flail of Chastisement is barbed with many hooks, which constrict around its target as they struggle, ripping skin and tearing flesh. A flail must be used with both hands and so may not be combined with another weapon for + 1 Attacks. A model with a flail strikes at -1 Initiative but +2 Strength. In addition, if a target is hit by the Flail of Chastisement but not killed, it loses its next D3 Attacks.

 Heavy Stubber

 Heavy stub guns, or stubbers as they are more generally known, are simple but effective weapons that fire a hail of bullets sufficient to bring down most targets. However, its need for prodigious amounts of ammunition means it is viewed with less favour in the Imperial Guard than laser-based weaponry, which can be recharged quickly and easily. The militia of the Ecclesiarchy though, give no consideration to such matters, and are comforted by the hearty roar is unleashes when fired.

 Range                Strength                 AP                Shots

36"                      4                            5                   Heavy 3

 Holy Relic

 A model bearing a Holy Relic may reveal it once per battle. This may be done at any time, as long as the model bearing it does not move that turn. On the turn the Holy Relic is revealed, all the personnel in the Sisters army that are within 2D6" get a +1 attack bonus for the rest of that turn. The Relic may be revealed during an opposing player's turn if you wish.

 Litanies of Faith

 The Litanies of Faith contain the entire teachings of the Ecclesiarchy, since its founding at the birth of the Imperium. It takes a scribe their entire life to copy and illuminate the Litanies of Faith, and the hymnals and chants they contain fill the Emperor's servants with burning faith. The Litanies of Faith allow the character to choose one virtue from the Virtues of Command list for the point cost given. This is in addition to any virtues they may normally choose.

 Master Crafted Weapons

 A master crafted weapon follows the normal rules, except that you may re-roll one failed 'to hit' roll per turn. Master crafted weapons are taken as an 'upgrade' for a weapon already being carried by a model and should be represented by a suitably ornate weapon on the model itself. Please note that you may not master-craft grenades! The cost listed in the wargear section is in addition to the cost of the weapon itself (i.e. a master crafted power weapon costs 10+10 = 20 pts). However, only the upgrade costs against the points limit on Wargear taken by a model (so the master crafted power weapon above would count as 10 points against the points limit, not 20).

 Medicus Ministorum

 A squad that includes a model with a Medicus Ministrorum may ignore its first failed armor save each turn. This ability does not apply to weapons that cause instant death or to failed invulnerable or cover saves.

 Praesidium Protectiva

 Believed to contain shards of the armour worn by the Emperor himself, the Praesidium Protectiva can be used to defend against enemies assaulting the bearer. A model equipped with a Praesidium Protectiva may take a 4+ invulnerable save in close combat, instead of its normal armour save. The save may only be used against one opponent per turn (the defender chooses which), and my not be combined with a rosarius save. In addition, if a '6' is rolled for the saving throw, the blow is reflected back on the attacker - roll to wound and make armour saves as if the enemy model had hit itself!

 Purity Seals

 If a model wearing purity seals falls back, roll one extra D6 for fall back distance, and then pick the D6 rolls you want in order to determine the distance fallen back. If a model with purity seals is part of a unit then this ability applies to the whole unit, not just the model with the purity seals.

 Rosarius

 A Rosarius is a badge of faith that incorporates a powerful conversion field, that protects its wearer from harm. A model with a Rosarius gets a 4+ invulnerable save that may be taken instead of the model's normal armour save.

 Sacred Banner of the Order Militant

 Each of the six Orders Militant has its Sacred Banner, which are only carried by the most faithful and trusted Sisters of Battle. They are ancient artefacts that date back to the creation of the Order and are a source for inspiration to all the Adepta Sororitas. A Sisters of Battle unit with a model within 12" of the Sacred Banner of the Order Militant may roll three dice for any morale check or pinning test they have to take, and discard the highest dice.

Sacred Standard

 Add +1 to the Battle Sisters' combat resolution score of any assault that takes place within 6" of a sacred standard. However, if the model bearing the standard is slain in close combat, then the enemy model that slew him captures the standard, and the enemy gets the bonus from then on. It is possible for a standard to change hands several times in a single battle, as long as the model holding the standard is slain in close combat each time.

 Simulacrum Imperialis

 These icons of the Ecclesiarchy were often carried by one of the Imperium's many saints, or may even be wrought from their bones. Any Sisters of Battle unit with a line of sight to the Simulacrum Imperialis automatically passes the first morale check or pinning test it is required to take.

 MINISTORUM VEHICLE UPGRADES

 Crucible of Absolution

 Just like those huge cauldrons on the front of the old codex, a crucible is mounted on top of a vehicle, containing a flame upon which the bones of heretics are burnt. Any squad tank shocked by a vehicle with a crucible suffers a -1 modifier to their leadership (the stench is rather off-putting).

 Dozer Blade

 Vehicles equipped with a dozer blade may reroll a failed 'difficult terrain test' as long as they are not moving over 6" that turn.

 Extra Armour

 It is not uncommon for vehicle crews to add additional armour plating to their vehicle to provide a little extra protection. Vehicles equipped with extra armour count 'crew stunned' results on the damage tables as a 'crew shaken' result instead.

 Holy Icon

 The vehicle mounts a suitably large and impressive large symbol of the Ecclesiarchy. Any Sisters of Battle unit within 6" of the vehicle may roll three D6 for all Leadership tests and use the lowest two rolls as their score.

 Hunter-Killer Missile

 Hunter-killer missiles are a commonly seen upgrade for Imperial vehicles. They are treated as a krak missile with unlimited range, roll to hit as normal. They may be fired only once per battle.

 Pintle-Mounted Weapon Stormbolter

 Pintle-mounted weapons are located on the outside of a vehicle. They can be used by crewman from an open hatch or by remote control from inside the vehicle. They are treated as an extra weapon, which may be used in addition to any other weapons the vehicle may fire. Note that this means that a vehicle that moves can fire one weapon and the pintle mounted one. If the vehicle would not normally be allowed to fire any weapons (because of the distance it traveled or damage suffered, for example) then the pintle-mounted weapon cannot be fired either. Vehicles may only have one pintle-mounted weapon.

Searchlight

 Searchlights are only of any use in missions where the rules for night fighting are being used, such as the Night Fight mission. They allow one enemy unit spotted by the vehicle to be fired at by any other Sisters of Battle units that are in range and have a line of fire (the enemy unit has been illuminated by the vehicle's searchlight). However, a vehicle that uses a searchlight can be fired on by any enemy units in their next turn, as they can see the searchlight shining out in the dark.

 Smoke Launchers

 (See page 88 of the Warhammer 40,000 rulebook.)

 Track Guards

 Track guards protect the vulnerable track mechanism of an armoured vehicle. The vehicle treats Immobilized results as Crew Stunned instead on a D6 roll of 4+.

  

HQ

 0-1 Canoness

                Points/model     WS     BS     S     T     W     I     A     Ld     Sv

Canoness       42               4        4       3      3       3     4      3       9       3+

 Options: The Canoness may be given any equipment allowed by the Ministorum Armoury.

 Bodyguard: The Canoness may be accompanied by a bodyguard of 5 to 10 Celestians, see the separate entry below. The Canoness and her bodyguard count as a single HQ choice.

 SPECIAL RULES

 Independent Character: Unless accompanied by a bodyguard, the Canoness is an Independent Character.

 Sacred Rites: The Canoness may perform the Sacred Rites at the beginning of battle.

 Canoness' Bodyguard

 

                Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Celestians     12                3         4       3      3      1      4     1       9        3+

 Weapons: Boltguns

 Options: Up to one Celestian may be armed with one of the following weapons: heavy bolter at +10 points, heavy flamer at +15 points, or a multimelta at +25 points. Up to one Celestian may be armed with a flamer at +3 points or a meltagun at +10 points. The Squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model. 

Characters: Up to one Celestian may be upgraded to a banner bearer at an additional cost of +10 points. A banner bearer may be given a  Sacred Standard, Simulacrum Imperialis or a Sacred Banner of the Order Militant from the Ministorum Armoury.

 Up to one Celestian may be upgraded to a Sister Famulous at an additional cost of +5 points. There may be only one Sister Famulous in any Sisters of Battle army.

 Up to one Celestian may be upgraded to a Sister Hospitaller at no additional cost.

 Up to one Celestian may be upgraded to a Sister Dialogus at an additional cost of +15 points. There may be only one Sister Dialogus in any Sisters of Battle army.

 These characters may take any equipment allowed by the Ministorum Armoury.

 Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

 Immolator: If the squad numbers 6 or fewer models, it may be mounted in an Immolator at an additional cost of +70 points.

 SPECIAL RULES

 Sacred Rites: The bodyguard may perform the Sacred Rites at the beginning of battle.

 Sister Famulous - A Sister of one of the Orders Famulous can use her connections with the Imperial nobility to command other Imperial servants to provide her with troops. These are usually Imperial Guardsmen or Planetary Defense Force personnel. For every Sister Famulous in the army you may include one unit chosen from the Imperial Guard army list. The unit does not take up any space on the force organization chart, but otherwise follows all rules that apply to it (including where it can be deployed, etc). Only one unit may be taken, even if you would normally be allowed several units for a single force organization slot. For example, you can take one Imperial Guard squad, not a whole platoon.

 Sister Hospitaller - In addition to any other weapons or wargear, a Sister Hospitaller may be given a Medicus Ministorum as detailed in the Armoury and Wargear sections.

 Sister Dialogus - One of these members of the Sisterhood can use her considerable language skills to translate prayers spoken in High Gothic to other languages, so that they can be understood by those around her. If a unit is within 6" of the Sister Dialogus then they may use the Canoness' Leadership for any morale checks they have to take. If the Canoness is dead, they use the Sister Dialogus' Leadership.

0-1 Celestian Superior

                                                Points/model     WS     BS     S     T     W     I     A     Ld     Sv

Celestian Superior                32                       4        4       3      3      2     4      2     9       3+

 Options: The Celestian Superior may be given any equipment allowed by the Ministorum Armoury.

 Bodyguard: The Celestian Superior may be accompanied by a bodyguard of 5 to 10 Celestians as per the Canoness' entry. The Celestian Superior and her bodyguard count as a single HQ choice. A Celestian Superior's bodyguard may not include a Sister Famulous or a Sister Dialogus.

 SPECIAL RULES

 Independent Character: Unless accompanied by a bodyguard, the Celestian Superior is an Independent Character.

 Sacred Rites: The Celestian Superior may perform the Sacred Rites at the beginning of battle.

 0-1 Confessor

                Points/model     WS     BS     S     T     W     I     A     Ld     Sv

Confessor       37              4        4       3      3      2     4      3       8       -

 Options: The Confessor may be given any equipment allowed by the Ministorum Armoury.

 SPECIAL RULES

 Independent Character: Unless accompanied by his attendants, the Confessor is an Independent Character. 

Attendants: The Confessor may be accompanied by his attendants, see the separate entry below. The Confessor and his attendants count as a single HQ choice.

 Inspirational: Any squad led by a Confessor may re-roll any failed morale checks.

 0-1 Missionary

                                  Points/model        WS     BS     S     T     W     I     A     Ld     Sv

Missionary                       42                 4        4       3      3       3     4      3      9       -

Options: The Missionary may be given any equipment allowed by the Ministorum Armoury.

 SPECIAL RULES

 Independent Character: Unless accompanied by his attendants, the Missionary is an Independent Character.

 Missionary and his attendants count as a single HQ choice.

 Sacred Rites: The Missionary may perform the Sacred Rites at the beginning of battle.

 Attendants

                Points/model     WS      BS     S     T     W     I     A     Ld     Sv

Attendants      6              3         3       3      3      1      3     1       8        5+

Acolyte          +8              4         3       3      3      1      4     2      8        5+

 

Attendants: The unit consists of between 5 and 20 attendants.

 Weapons: Lasgun/autogun or laspistol/autopistol and close combat weapon.

 Options: Up to one in five attendants may be armed with one of the following: flamer at +3 points, plasma gun at +5 points, or a meltagun at +10 points. The squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model. One model may carry a Penitent Banner for +10 points. A unit with a Penitent Banner automatically passes the first morale check it is required to take.

 Characters: Models in a unit may be upgraded to the following characters, for the points cost listed. No more than one of each character may be included in the squad.

Acolyte +8 points, Sister Famulous +5 points, Sister Hospitaller free, Sister Dialogus +15 points

Note that the Sisters Famulous, Hospitaller, and Dialogus are Celestians with special abilities.

These characters can take any wargear allowed from the Ministorum Armoury.

 Rhino: If the squad numbers ten or less models, it may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

 SPECIAL

Sacred Rites: The unit may perform the Sacred Rites before battle if a Missionary or Sister is present.

 Preacher

                                  Points/model        WS     BS     S     T     W     I     A     Ld     Sv

Preacher                        10                    3         3      3      3       1     3      2       8       -

 Options: The Preacher may be given any equipment allowed by the Ministorum Armoury.

 SPECIAL

Sacred Rites: The Preacher may perform the Sacred Rites at the beginning of battle.

 Up to one Preacher may be included with every unit in the army, including attached Imperial Guard units. The Preacher may not leave the unit he is assigned to and you may not have more than one Preacher per unit.

 Elites

 Celestian Squad

                                     Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Celestians                        12                  3         4       3      3      1      4     1       9        3+

Veteran Sister Superior  +10                3         4       3      3      1      4      2      9        3+

 Squad: The Squad consists of one Sister Superior and between 4 and 9 Celestians.

 Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and a close combat weapon at no extra points cost.

 Options: Up to one Celestian may be armed with one of the following weapons: heavy bolter at +10 points, heavy flamer at +15 points, or a multimelta at +25 points. Up to one Celestian may be armed with a flamer at +3 points or a meltagun at +10 points. The Squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

 Characters: The Sister Superior may be upgraded to a Veteran Sister Superior for an additional cost of +10 points. The Veteran Sister Superior may be given any equipment allowed from the Ministorum Armoury.

 Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

 SPECIAL

 Sacred Rites: The Celestians may perform the Sacred Rites at the beginning of battle.

 

Dominion Squad

                                              Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Dominions                              12                  3         4       3      3      1      4     1       9        3+

Veteran Sister Superior        +10                3         4       3      3      1      4      2      9        3+

 Squad: The squad consists of one sister superior and between 4 and 9 Dominions.

 Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and close combat weapon at no extra points cost.

 Options: Up to four Dominions may be armed with a flamer at +12 points per model or a meltagun at +16 points per model. The squad may be equipped with frag grenades at an additional cost of +1 point per model, krak grenades at an additional cost of +2 points per model, or melta-bombs at an additional cost of +4 points per model.

 Characters: The Sister Superior may be upgraded to a Veteran Sister Superior for an additional cost of +9 points. The Veteran Sister Superior may take any wargear allowed from the Ministorum Armoury.

 Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

 SPECIAL

 Sacred Rites: The Dominions may perform the Sacred Rites at the beginning of battle.

 0-1 Martyrs

                              Points/model      WS      BS     S     T     W     I     A     Ld        Sv

Martyr                         25              4         3       3      3      1      3     2       10        3+

 Squad: You may include up to 5 martyrs as a single Elites choice.

 Weapons: Laspistol/autopistol and close combat weapon.

 SPECIAL

 Individuals: Martyrs fight as individual models and can never join a unit. All Martyrs from one selection on the force organization chart must be deployed at the same time (though they can be deployed in different places).

 Fearless: Martyrs want nothing more than to die in the service of the Emperor. For this reason they will gladly fight against even the most horrifying foes. Martyrs never fall back, and are automatically assumed to pass any morale checks they are required to make (even against attacks that do not normally allow morale checks to be taken). In addition, Martyrs cannot be pinned.

 Suicidal Bombers: Martyrs wear a special harness fitted with high explosives and willingly throw themselves at the enemy before setting them off in a massive detonation. At the start of any assault phase (including the opponent's turn) the Martyr may set off his bomb harness. This is done after any models have charged into an assault but before attacks are made. Center the large blast marker over the Martyr. Any model (friend or foe) touched by the template is hit by flying bone and shrapnel on a D6 roll of 4+. Models hit take a Strength 4 hit with no Armour Piercing value. Any unit taking casualties from a Martyr must take a morale check immediately. Against vehicles the Martyr will usually throw themselves beneath its wheels or tracks (or cling to its engines in the case of a skimmer) before pulling the pin. An exploding Martyr inflicts an automatic melta-bomb hit if attacking a vehicle. For obvious reasons, a Martyr who sets off his bomb harness is killed (no saving throw) and the model is removed. If the martyr is killed there is a chance the bomb harness will be set off (either by an attack or by the Martyr with their dying breath). If the Martyr is killed in an assault, the bomb harness explodes on a 4, 5, or 6. If the Martyr is killed by a ranged attack then the bombs detonate on a roll of 6. The bombs explode as detailed above.

 Martyr's Bomb Harness  

Large Blast Template/S4/no AP

  

TROOPS

 

 Battle Sisters Squad

                                              Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Battle Sisters                            10              3         3       3      3      1      3     1       8        3+

Veteran Sister Superior          +10             3         3       3      3      1      4      2      9        3+

 Squad: The squad consists of one Sister Superior and between 4 and 9 Battle Sisters.

 Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and close combat weapon at no extra points cost.

 Options: Up to one Battle Sister may be armed with one of the following weapons: heavy bolter at +10 points, heavy flamer at +15 points, or a multimelta at +25 points. Up to one Battle Sister may be armed with a flamer at +3 points or a meltagun at +10 points. The Squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model. 

Characters: The Sister Superior may be upgraded to a Veteran Sister Superior for an additional cost of +10 points. The Veteran Sister Superior may be given any equipment allowed from the Ministorum Armoury.

 Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

 SPECIAL

 Sacred Rites: The Squad may perform the Sacred Rites at the beginning of battle.

 Cherubim Squad

                                              Points/model      WS      BS     S     T    W     I      A     Ld     Sv

Cherubim                                  10              3         3       3      3      1      3      1       8        3+

Veteran Sister Superior         +10              3         3       3      3      1      4       2      9        3+

 Squad: The squad consists of one Sister Superior and between 4 and 9 Cherubim.

 Weapons: Bolt pistol and close combat weapon.

 Options: Up to one Cherubim may be armed with a heavy flamer at +15 points. Up to one Cherubim may be armed with a flamer at +3 points or a meltagun at +10 points. Up to one Cherubim may be armed with an Eviscirator at +10 points. The Squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

 Characters: The Sister Superior may be upgraded to a Veteran Sister Superior for an additional cost of +10 points. The Veteran Sister Superior may be given any equipment allowed from the Ministorum Armoury.

 Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

 SPECIAL

 Sacred Rites: The Squad may perform the Sacred Rites at the beginning of battle.

 Scout Squad

                Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Scout                      8          3         3       3      3      1      3     1       8        4+

Veteran Scout     +10        3         3       3      3      1     4      2       9        4+

 Squad: The squad consists of one Superior Scout (who ranks as a Sister Superior) and between 4 and 9 Scouts. Note that Scouts are Novice Sisters, being trained to join the regular ranks.

 Weapons: Bolt pistol and close combat weapon. Scouts wear carapace armor (or scout power armor).

 Options: Any model in the squad may be armed with a bolter or shotgun at no extra cost. Up to one model in the squad may be armed with a heavy bolter for +10 points. Up to one model in the squad may be armed with a flamer for +3 points. The Squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

 Characters: The Superior Scout may be upgraded to a Veteran Scout for an additional cost of +10 points. The Veteran Scout may be given any equipment allowed from the Ministorum Armoury.

 SPECIAL

 Sacred Rites: The Squad may perform the Sacred Rites at the beginning of battle.

 Infiltrators: Scouts may use the Infiltrators rule if it is allowed in the Mission.

 Frateris Militia

                Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Militia              3                2          2      3      3      1      3     1       6        -

Preacher        10                 3          3      3      3      1      3      2      8       -

  Squad: The squad consists of between 10 and 50 Militia. The unit is led by a Preacher.

 Weapons: Close combat weapon.

 Options: Any model can be given a laspistol/autopistol for +1 point or a lasgun/autogun for +2 points. One model per every five may be equipped with a flamer for +5 points, a heavy stubber for +10 points, or an autocannon for +15 points. One model may carry a Penitent Banner for +5 points. A unit with a Penitent Banner automatically passes the first morale test it is required to take.

 Note that militia may NOT receive the benefits of the Sacred Rites.

 

TRANSPORT

Rhino

                Points/Model    Front Armour  Side Armour  Rear Armour        BS

Rhino         45                11                        11                      10                  3+

 Type: Tank.

 Crew: Battle Sisters.

 Weapons: The Rhino is armed with a stormbolter.

 Options: The Rhino may be equipped with any allowed equipment from the Ministorum Vehicle Upgrades. 

Transport: The Rhino can carry up to ten Battle Sisters.

  

FAST ATTACK

 

Seraphim

                                         Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Seraphim                               17             3         4       3      3      1      3     1       8        3+

Veteran Sister Superior    +10               3         4       3      3      1      4      2      9        3+

 Squad: The squad consists of one Sister Superior and between 4 and 9 Seraphim.

 Weapons: Two bolt pistols and frag grenades. The Sister Superior may exchanger her bolt pistols for a bolt pistol and close combat weapon at no extra points cost.

 Options: Up to one Seraphim may replace her twin bolt pistols with twin hand flamers (these fire together with the same effect as a flamer) at an additional cost of +6 points. The Squad may be equipped with krak grenades at an additional cost of +2 points per model and melta bombs at an additional cost of +4 points.

 Characters: The Sister Superior may be upgraded to a Veteran Sister Superior for an additional cost of +10 points. The Veteran Sister Superior may be given any equipment allowed from the Ministorum Armoury. 

SPECIAL

 Jump Packs - The Seraphim are equipped with jump packs and may move up to 12" in the movement phase.

 Two Bolt Pistols - Seraphim use their pistols during assault. They count as twin-linked. A Seraphim may re-roll both attacks in the Shooting phase and one attack in Hand-to-Hand combat.

 Sacred Rites: The Squad may perform the Sacred Rites at the beginning of battle.

  

Auphanim

                                     Points/model      WS      BS     S       T       W     I     A     Ld     Sv

Battle Sister                       22             3         3       3      3(4)      1      3     1       8        3+

Veteran Sister Superior +10              3         4       3      3(4)      1      4      2      9        3+

 Squad: The squad consists of one Sister Superior and two to four Battle Sisters riding bikes.

 Weapons: Each bike is fitted with twin-linked bolters. Each Auphanim is armed with a bolt pistol.

 Options: Up to two Auphanim may be armed with a flamer for +3 points or a meltagun for +10 points. The Sister Superior may be armed with a close combat weapon for +1 point.

 Characters: The Sister Superior may be upgraded to a Veteran Sister Superior for an additional cost of +10 points. The Veteran Sister Superior may be given any equipment allowed from the Ministorum Armoury.

 Attack Bike: The bike squadron may include one attack bike for an additional +43 points. The attack bike is armed with a heavy bolter and twin-linked bolters. The heavy bolter may be replaced with a multi-melta for an additional +15 points.

 SPECIAL

Sacred Rites: The Squad may perform the Sacred Rites at the beginning of battle.

War Buggy

                                Points/Model    Front Armour    Side Armour       Rear Armour       BS

War Buggy                      45                       10                10                     10                 3

 Squadron: You may include between 1 and 3 war buggies.

 Type: Fast. Because the crew is wearing power armor, the vehicle does not count as open-topped.

 Crew: Battle Sisters

 Weapons: Each vehicle is equipped with a heavy bolter. This may be upgraded to a twin-linked heavy bolter for an additional +5 points or a multi-melta for an additional +15 points.

 Sentinel Squad

                                                Armour

                Points/Model    WS  BS    S    Front   Side    Rear     I      A

Sentinel    55                3       3      5        10      10        10       3      1

 Type: Walker (does not count as open-topped as Sister crewing it is in power armour).

Crew: One Battle Sister.

 Squad: One squad consists of between one and three Sentinels.

 Weapons: A Sentinel may be armed with any of the following: heavy bolter at +10 points, heavy flamer at +15 points, or a multimelta at +25 points.

 Options: A Sentinel may be equipped with any allowed equipment from the Ministorum Vehicle Upgrades.

 Note that due to the abundance of Sentinels throughout the Imperium, Sisters have easy access to them and have trained a cadre specifically for piloting the walkers.

 SPECIAL

 Scouts: Sentinels are used to scout ahead and always in the vanguard of the army. To represent this, Sentinels may be deployed at the start of any battle, even if the scenario would not normally allow this. If you are playing a scenario where you can only deploy a limited number of units, any Sentinels you deploy do not count against this limit. Sentinels also gain a 'free move' at the beginning of any battle. This move takes place before the first turn starts, and is subject to normal movement rules.

 Mounted Militia

                Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Militia               4                    2          3      3      3      1      3     1       6        -

Preacher           11                  3         3      3      3      1      3     2       8        -

 Squad: The squad consists of between 10 and 30 mounted militia. The unit is led by a mounted Preacher.

 Weapons: Close combat weapon.

 Options: Any model can be given a laspistol/autopistol for +1 point or a lasgun/autogun for +2 points. One model may carry a Penitent Banner for +5 points. A unit with a Penitent Banner automatically passes the first morale test it is required to take.

 Note that militia may NOT receive the benefits of the Sacred Rites.

 SPECIAL

Cavalry: Mounted militia are cavalry and follow the rules for cavalry given in Warhammer 40k.

 

HEAVY SUPPORT

 

Retributor Squad

                                            Points/model      WS      BS     S     T     W     I     A     Ld     Sv

Battle Sisters                                     11            3         3       3      3      1      3     1       8        3+

Veteran Sister Superior        +10             3         3       3      3      1      4      2      9        3+

 Squad: The squad consists of one Sister Superior and between 4 and 9 Battle Sisters.

 Weapons: Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and close combat weapon at no extra points cost.

 Options: Up to four Battle Sisters may be armed with one of the following weapons: heavy bolter at +10 points, heavy flamer at +15 points, or a multimelta at +25 points. The Squad may be equipped with frag grenades at an additional cost of +1 point per model and krak grenades at an additional cost of +2 points per model.

Characters: The Sister Superior may be upgraded to a Veteran Sister Superior for an additional cost of +10 points. The Veteran Sister Superior may be given any equipment allowed from the Ministorum Armoury.

 Rhino: The squad may be mounted in a Rhino armoured carrier at an additional cost of +45 points.

 Immolator: If the squad numbers six or fewer models, the entire squad may be mounted in an Immolator at an additional cost of +70 points.

 SPECIAL

 Sacred Rites: The Squad may perform the Sacred Rites at the beginning of battle.

 Immolator

                Points/Model    Front Armour  Side Armour  Rear Armour  BS

Immolator      70                 11                  11                 10                  3+

 Type: Tank (Note that the Immolator does not count as open-topped because the Battle Sisters crewing it are protected by power armour).

 Crew: Battle Sisters.

 Weapons: The Immolator is armed with twin heavy flamers (count as an Inferno Cannon).

 Options: The Immolator may be equipped with any allowed equipment from the Ministorum Vehicle Upgrades.

 Transport: The Immolator can carry up to six Battle Sisters.

 SPECIAL

 Inferno Cannon: Such is the fearsome ferocity of the Inferno Cannon that any squads that suffer casualties from it must make an immediate Fall Back move as if they had just failed a Morale test.

 Range: Template       Str: 6     AP: 4       Shots: Heavy 1

 Variant Immolators

Some Immolators are equipped with twin-linked heavy bolters or twin-linked multi-meltas instead of the Inferno Cannon. Heavy bolter Immolators cost 60 points, while the multi-melta Immolator costs 80 points.

Angelfire

                                Points/Model    Front Armour  Side Armour  Rear Armour  BS

Angelfire                        75                            11                           11                             10                    3