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Sisters of Battle Codex Playtest version 1.0 Dan Buterbaugh I am attempting
to make yet another playtest codex. Hopefully sometime soon Games Workshop will
get off it's butt and print one. Various parts of this codex have been talked
over on the Sisters list at eGroups. Others are borrowed from other playtest
codices. Naturally, no one agrees on what the Sisters should or should not be
allowed to do. Here's my version. Thanks to everyone out there on the list who
supports the Sisters. Note: Parts of
this PTC are based on the "real" playtest codex, Banjo's Codex, and
Gary Christopher's Codex. Important Change! I am getting rid
of the Sacred Rites _Table_. I think it is unwieldy and unnecessary. I made up
a simple rule which is relatively equivalent to the average Sacred Rites roll
anyway. New Sacred Rites All Sisters are immune to pinning and may
always attempt to regroup, with no restrictions. Sisters pray to
the Emperor before battle, giving themselves courage in face of the enemy. Sacred rites may not be used in Raid
scenarios, in the special Slave Raid Dark Eldar scenario or when defending in
the Planetfall scenario in Codex: Space Marines. In these cases they Army of
Faith is too surprised, or trying to be sneaky, for the fighters to be worked
into a religious frenzy. The Orders Militant Order of the Bloody Rose These Sisters
wear blood red armour. Their cloaks are black on the outside, with white
linings. Their weaponry is black. Order of Our Martyred Lady These Sisters
wear black armour. Their cloaks are black, with red lining and white piping.
Their weaponry is red. Order of the Valorous Heart These Sisters
wear black armour. Their cloaks are black, with white lining. Their weaponry is
metallic. The only red they wear is in the Order's badge and their Ecclesiarchy
symbol. Order of the Sacred Rose These Sisters
wear white armour. Their cloaks are black, with red lining. Their weapons are
deep red. Order of the Ebon Chalice These Sisters
wear black armour. Their cloaks are white, with red lining and silver studs.
Their weapons are deep red. Order of the Argent Shroud These Sisters
wear silver armour. Their cloaks are white, with red lining. Their weaponry is
red. MINISTORUM
ARMOURY Characters may
pick up to two single-handed weapons, or one single-handed weapon and one
two-handed weapon. If the character already comes equipped with weaponry (such
as a Veteran Sister Superior) then you can replace or add to this, as long as
these restrictions are not exceeded. In addition you may pick 100 points worth
of items of Wargear. Preachers may only have 25 points of wargear. Only a
Canoness, Celestian Superior or Veteran Sister Superior may take wargear from
the Sisters of Battle only wargear list. You may not take duplicate items for
the same model. SINGLE
HANDED WEAPONS:
TWO-HANDED
WEAPONS:
WARGEAR:
SISTERS
OF BATTLE ONLY WARGEAR:
{i}Although not
a weapon as such, a Praesidium Protectiva must be carried in one hand. {ii}Only armies
of 2,000 points or more may take a Sacred Banner of the Order. MINISTORUM
VEHICLE UPGRADES: Battle Sisters'
vehicles may be fitted with the additional equipment noted in their army list
entries, at the points cost below. Any upgrades must be shown on the vehicle
model. No duplicates may be taken for the same vehicle.
NEW
MINISTORUM WARGEAR The rules below
describe how all of the specialised equipment used by the Sororitas works in
the game. These rules tend to be more detailed than those included in the
Warhammer 40,000 rulebooks, and they supercede them if they are different. Any
items not listed here function exactly as described in the Warhammer 40,000
rulebook. Auspex An Auspex is a
short ranged scanner used by Battle Sisters to detect hidden enemy troops. If
enemy infiltrators are set up within 4D6" of a Sister using an Auspex,
then the Sister is allowed to take a "free" shot at them (or sound
the alarm in a Raid scenario). If the Sister is part of a squad then the whole
squad may shoot. The Sister operating the Auspex may not shoot, as she is busy
pinpointing the enemy. These shots are taken before the battle begins, and may
cause the infiltrators to fall back. The normal shooting rules apply. If the
Sister using the Auspex is in a transport (Rhino/Immolator) the unit can shoot,
but the vehicle can't. Axe of Retribution An Axe of
Retribution is modelled upon the Axe Of Chalcydon that was carried by Saint
Jason when he crushed the Eldar on Huale. It has a massive double-bladed head
studded with jewels that rend at the flesh of those its strikes. An Axe of
Retribution must be wielded in both hands, and so may not be combined with an
additional close combat weapon for +1 Attacks. An Axe of Retribution doubles
the user's Strength when rolling to wound in an assault. Bionics Bionics allow a
servant of the Emperor that has suffered a crippling injury to return to
service, but don't really improve their abilities. However, there is a chance
that an attack will slightly damage a bionic part rather than doing any real
harm. To represent this, if a model with bionics is killed, instead of removing
it, place it on its' side. Roll a D6 at the start of the next turn: on a roll
of 6 the model is stood back up with one wound, but on any other roll it is
removed as a casualty. Blade of Admonition The Blade of
Admonition is made from the finest metals and is polished to a mirror finish.
Those who look into its blade are said to see their true selves. The Blade of
Admonition is treated as a power weapon. In addition, any models within 2"
of the bearer (including any in base contact) at the end of the assault phase
are not counted when seeing if one side outnumbers the other. Book of St. Lucius This great tome
contains the many writings and sermons of St. Lucius of Agatha, a zealous and
renowned Confessor. Certains passages can be read aloud from the book,
inspiring those nearby to great acts of heroism. Any unit with a model within
12" of the bearer of the Book of St. Lucius may use the bearer's
Leadership value for any morale checks or pinning tests they are required to
take. Brazier of Holy Fire This holy
artifact is said to light the faces of the faithful and leave the impure
shrouded in darkness. In battle the Brazier can be wielded like a weapon in
close combat and contains enough fuel to spray a jet of flames at the enemy.
The Brazier of Holy Fire counts as a close combat weapon. In addition, it may
be used once per battle like a heavy flamer. All of the normal rules for a
Heavy Flamer apply. Combi-weapons A combi-weapon
is essentially two weapons joined together, and gives the Sister of Battle a
choice of two weapons to fire. A Sister of Battle armed with a combi-weapon may
choose to fire one of the weapons in the shooting phase. The bolter may be
fired any number of times, but the other weapon may only be fired once per
battle. Note that you may not choose to fire both weapons at once. Cloak of St. Aspira Canoness St.
Aspira of the Order of the Bloody Rose led her Battle Sisters in a War of Faith
that liberated nearly a hundred worlds from the grip of the blasphemous tyrant
Denescura. She wore a magnificent cloak of velvet and fur, which was blessed in
the Ecclesiarchal Palaces of Terra and wards away the blows of the Emperor's
enemies. A model wearing the Cloak of St. Aspira adds +1 to the armour save
(giving a Sisters of Battle character a 2+ save instead of 3+). Special: Sororitas armies of the Order of the Bloody Rose - any unit within 12" of the wearer of
this cloak may re-roll failed morale checks. The result of the second roll must
be accepted. Eviscerator Eviscerators are
large two-handed chainswords that can behead or disembowel an enemy with a
single blow. An eviscerator must be wielded in both hands and so cannot be used
in combination with another close combat weapon (and thus the user cannot gain
+1 attacks). A model with an eviscerator adds +1 to their Strength. In
addition, if a model with an eviscerator rolls a 6 to hit, then the blow lands
with such violence that the model hit loses D6 Wounds if they fail their saving
throw (note this is only important against characters and other models with
multiple wounds). Flail of Chastisement A Flail of
Chastisement is barbed with many hooks, which constrict around its target as
they struggle, ripping skin and tearing flesh. A flail must be used with both
hands and so may not be combined with another weapon for + 1 Attacks. A model
with a flail strikes at -1 Initiative but +2 Strength. In addition, if a target
is hit by the Flail of Chastisement but not killed, it loses its next D3
Attacks. Heavy Stubber Heavy stub guns,
or stubbers as they are more generally known, are simple but effective weapons
that fire a hail of bullets sufficient to bring down most targets. However, its
need for prodigious amounts of ammunition means it is viewed with less favour
in the Imperial Guard than laser-based weaponry, which can be recharged quickly
and easily. The militia of the Ecclesiarchy though, give no consideration to
such matters, and are comforted by the hearty roar is unleashes when fired. Range Strength AP Shots 36"
4
5
Heavy
3 Holy Relic A model bearing
a Holy Relic may reveal it once per battle. This may be done at any time, as
long as the model bearing it does not move that turn. On the turn the Holy
Relic is revealed, all the personnel in the Sisters army that are within
2D6" get a +1 attack bonus for the rest of that turn. The Relic may be
revealed during an opposing player's turn if you wish. Litanies of Faith The Litanies of
Faith contain the entire teachings of the Ecclesiarchy, since its founding at
the birth of the Imperium. It takes a scribe their entire life to copy and
illuminate the Litanies of Faith, and the hymnals and chants they contain fill
the Emperor's servants with burning faith. The Litanies of Faith allow the
character to choose one virtue from the Virtues of Command list for the point
cost given. This is in addition to any virtues they may normally choose. Master Crafted Weapons A master crafted
weapon follows the normal rules, except that you may re-roll one failed 'to
hit' roll per turn. Master crafted weapons are taken as an 'upgrade' for a
weapon already being carried by a model and should be represented by a suitably
ornate weapon on the model itself. Please note that you may not master-craft
grenades! The cost listed in the wargear section is in addition to the cost of
the weapon itself (i.e. a master crafted power weapon costs 10+10 = 20 pts).
However, only the upgrade costs against the points limit on Wargear taken by a
model (so the master crafted power weapon above would count as 10 points
against the points limit, not 20). Medicus Ministorum A squad that
includes a model with a Medicus Ministrorum may ignore its first failed armor
save each turn. This ability does not apply to weapons that cause instant death
or to failed invulnerable or cover saves. Praesidium Protectiva Believed to
contain shards of the armour worn by the Emperor himself, the Praesidium
Protectiva can be used to defend against enemies assaulting the bearer. A model
equipped with a Praesidium Protectiva may take a 4+ invulnerable save in close
combat, instead of its normal armour save. The save may only be used against
one opponent per turn (the defender chooses which), and my not be combined with
a rosarius save. In addition, if a '6' is rolled for the saving throw, the blow
is reflected back on the attacker - roll to wound and make armour saves as if
the enemy model had hit itself! Purity Seals If a model
wearing purity seals falls back, roll one extra D6 for fall back distance, and
then pick the D6 rolls you want in order to determine the distance fallen back.
If a model with purity seals is part of a unit then this ability applies to the
whole unit, not just the model with the purity seals. Rosarius A Rosarius is a
badge of faith that incorporates a powerful conversion field, that protects its
wearer from harm. A model with a Rosarius gets a 4+ invulnerable save that may
be taken instead of the model's normal armour save. Sacred Banner of the Order Militant Each of the six
Orders Militant has its Sacred Banner, which are only carried by the most
faithful and trusted Sisters of Battle. They are ancient artefacts that date
back to the creation of the Order and are a source for inspiration to all the
Adepta Sororitas. A Sisters of Battle unit with a model within 12" of the
Sacred Banner of the Order Militant may roll three dice for any morale check or
pinning test they have to take, and discard the highest dice. Sacred Standard Add +1 to the
Battle Sisters' combat resolution score of any assault that takes place within
6" of a sacred standard. However, if the model bearing the standard is
slain in close combat, then the enemy model that slew him captures the
standard, and the enemy gets the bonus from then on. It is possible for a
standard to change hands several times in a single battle, as long as the model
holding the standard is slain in close combat each time. Simulacrum Imperialis These icons of
the Ecclesiarchy were often carried by one of the Imperium's many saints, or
may even be wrought from their bones. Any Sisters of Battle unit with a line of
sight to the Simulacrum Imperialis automatically passes the first morale check
or pinning test it is required to take. MINISTORUM
VEHICLE UPGRADES Crucible of Absolution Just like those
huge cauldrons on the front of the old codex, a crucible is mounted on top of a
vehicle, containing a flame upon which the bones of heretics are burnt. Any squad
tank shocked by a vehicle with a crucible suffers a -1 modifier to their
leadership (the stench is rather off-putting). Dozer Blade Vehicles
equipped with a dozer blade may reroll a failed 'difficult terrain test' as
long as they are not moving over 6" that turn. Extra Armour It is not
uncommon for vehicle crews to add additional armour plating to their vehicle to
provide a little extra protection. Vehicles equipped with extra armour count
'crew stunned' results on the damage tables as a 'crew shaken' result instead. Holy Icon The vehicle
mounts a suitably large and impressive large symbol of the Ecclesiarchy. Any
Sisters of Battle unit within 6" of the vehicle may roll three D6 for all
Leadership tests and use the lowest two rolls as their score. Hunter-Killer Missile Hunter-killer
missiles are a commonly seen upgrade for Imperial vehicles. They are treated as
a krak missile with unlimited range, roll to hit as normal. They may be fired
only once per battle. Pintle-Mounted Weapon Stormbolter Pintle-mounted
weapons are located on the outside of a vehicle. They can be used by crewman
from an open hatch or by remote control from inside the vehicle. They are
treated as an extra weapon, which may be used in addition to any other weapons
the vehicle may fire. Note that this means that a vehicle that moves can fire
one weapon and the pintle mounted one. If the vehicle would not normally be
allowed to fire any weapons (because of the distance it traveled or damage
suffered, for example) then the pintle-mounted weapon cannot be fired either.
Vehicles may only have one pintle-mounted weapon. Searchlight Searchlights are
only of any use in missions where the rules for night fighting are being used,
such as the Night Fight mission. They allow one enemy unit spotted by the
vehicle to be fired at by any other Sisters of Battle units that are in range
and have a line of fire (the enemy unit has been illuminated by the vehicle's
searchlight). However, a vehicle that uses a searchlight can be fired on by any
enemy units in their next turn, as they can see the searchlight shining out in
the dark. Smoke Launchers (See page 88 of
the Warhammer 40,000 rulebook.) Track Guards Track guards
protect the vulnerable track mechanism of an armoured vehicle. The vehicle treats
Immobilized results as Crew Stunned instead on a D6 roll of 4+. HQ 0-1 Canoness Points/model WS
BS S T
W I A Ld Sv Canoness 42
4
4 3 3
3 4 3 9
3+ Options: The
Canoness may be given any equipment allowed by the Ministorum Armoury. Bodyguard: The
Canoness may be accompanied by a bodyguard of 5 to 10 Celestians, see the
separate entry below. The Canoness and her bodyguard count as a single HQ
choice. SPECIAL RULES Independent
Character: Unless accompanied by a bodyguard, the Canoness is an Independent
Character. Sacred Rites:
The Canoness may perform the Sacred Rites at the beginning of battle. Canoness' Bodyguard Points/model WS
BS S T
W I A Ld Sv Celestians 12
3
4 3 3
1 4 1
9 3+ Weapons:
Boltguns Options: Up to
one Celestian may be armed with one of the following weapons: heavy bolter at
+10 points, heavy flamer at +15 points, or a multimelta at +25 points. Up to
one Celestian may be armed with a flamer at +3 points or a meltagun at +10
points. The Squad may be equipped with frag grenades at an additional cost of
+1 point per model and krak grenades at an additional cost of +2 points per
model. Characters: Up
to one Celestian may be upgraded to a banner bearer at an additional cost of
+10 points. A banner bearer may be given a
Sacred Standard, Simulacrum Imperialis or a Sacred Banner of the Order
Militant from the Ministorum Armoury. Up to one
Celestian may be upgraded to a Sister Famulous at an additional cost of +5
points. There may be only one Sister Famulous in any Sisters of Battle army. Up to one
Celestian may be upgraded to a Sister Hospitaller at no additional cost. Up to one
Celestian may be upgraded to a Sister Dialogus at an additional cost of +15
points. There may be only one Sister Dialogus in any Sisters of Battle army. These characters
may take any equipment allowed by the Ministorum Armoury. Rhino: The squad may be mounted in a Rhino armoured carrier at an
additional cost of +45 points. Immolator: If the squad numbers 6 or fewer models,
it may be mounted in an Immolator at an additional cost of +70 points. SPECIAL RULES Sacred Rites:
The bodyguard may perform the Sacred Rites at the beginning of battle. Sister Famulous - A Sister of one of the Orders Famulous
can use her connections with the Imperial nobility to command other Imperial
servants to provide her with troops. These are usually Imperial Guardsmen or
Planetary Defense Force personnel. For every Sister Famulous in the army you
may include one unit chosen from the Imperial Guard army list. The unit does
not take up any space on the force organization chart, but otherwise follows
all rules that apply to it (including where it can be deployed, etc). Only one
unit may be taken, even if you would normally be allowed several units for a
single force organization slot. For example, you can take one Imperial Guard
squad, not a whole platoon. Sister Hospitaller - In addition to any other weapons or
wargear, a Sister Hospitaller may be given a Medicus Ministorum as detailed in
the Armoury and Wargear sections. Sister Dialogus - One of these members of the Sisterhood
can use her considerable language skills to translate prayers spoken in High
Gothic to other languages, so that they can be understood by those around her.
If a unit is within 6" of the Sister Dialogus then they may use the Canoness'
Leadership for any morale checks they have to take. If the Canoness is dead,
they use the Sister Dialogus' Leadership. 0-1 Celestian Superior Points/model WS
BS S T
W I A Ld Sv Celestian Superior 32
4 4 3
3 2 4
2 9 3+ Options: The
Celestian Superior may be given any equipment allowed by the Ministorum
Armoury. Bodyguard: The
Celestian Superior may be accompanied by a bodyguard of 5 to 10 Celestians as
per the Canoness' entry. The Celestian Superior and her bodyguard count as a
single HQ choice. A Celestian Superior's bodyguard may not include a Sister
Famulous or a Sister Dialogus. SPECIAL RULES Independent
Character: Unless accompanied by a bodyguard, the Celestian Superior is an
Independent Character. Sacred Rites:
The Celestian Superior may perform the Sacred Rites at the beginning of battle. 0-1 Confessor Points/model WS
BS S T
W I A Ld Sv Confessor 37
4
4 3 3
2 4 3 8 - Options: The
Confessor may be given any equipment allowed by the Ministorum Armoury. SPECIAL RULES Independent
Character: Unless accompanied by his attendants, the Confessor is an
Independent Character. Attendants: The
Confessor may be accompanied by his attendants, see the separate entry below.
The Confessor and his attendants count as a single HQ choice. Inspirational:
Any squad led by a Confessor may re-roll any failed morale checks. 0-1 Missionary Points/model WS
BS S T
W I A Ld Sv Missionary 42
4
4 3 3
3 4 3 9
- Options: The
Missionary may be given any equipment allowed by the Ministorum Armoury. SPECIAL RULES Independent
Character: Unless accompanied by his attendants, the Missionary is an
Independent Character. Missionary and
his attendants count as a single HQ choice. Sacred Rites:
The Missionary may perform the Sacred Rites at the beginning of battle. Attendants Points/model WS
BS S T
W I A Ld Sv Attendants 6
3
3 3 3
1 3 1
8 5+ Acolyte
+8
4 3 3
3 1 4
2 8 5+ Attendants: The
unit consists of between 5 and 20 attendants. Weapons:
Lasgun/autogun or laspistol/autopistol and close combat weapon. Options: Up to
one in five attendants may be armed with one of the following: flamer at +3
points, plasma gun at +5 points, or a meltagun at +10 points. The squad may be
equipped with frag grenades at an additional cost of +1 point per model and
krak grenades at an additional cost of +2 points per model. One model may carry
a Penitent Banner for +10 points. A unit with a Penitent Banner automatically
passes the first morale check it is required to take. Characters:
Models in a unit may be upgraded to the following characters, for the points
cost listed. No more than one of each character may be included in the squad. Acolyte +8
points, Sister Famulous +5 points, Sister Hospitaller free, Sister Dialogus +15
points Note that the
Sisters Famulous, Hospitaller, and Dialogus are Celestians with special
abilities. These characters
can take any wargear allowed from the Ministorum Armoury. Rhino: If the squad numbers ten or less models, it may be mounted
in a Rhino armoured carrier at an additional cost of +45 points. SPECIAL Sacred Rites:
The unit may perform the Sacred Rites before battle if a Missionary or Sister
is present. Preacher Points/model WS
BS S T
W I A Ld Sv Preacher
10
3 3 3 3 1
3 2 8
- Options: The
Preacher may be given any equipment allowed by the Ministorum Armoury. SPECIAL Sacred Rites:
The Preacher may perform the Sacred Rites at the beginning of battle. Up to one
Preacher may be included with every unit in the army, including attached
Imperial Guard units. The Preacher may not leave the unit he is assigned to and
you may not have more than one Preacher per unit. Elites Celestian Squad Points/model WS
BS S T
W I A Ld Sv Celestians
12 3 4 3 3
1 4 1
9 3+ Veteran Sister Superior +10 3 4 3
3 1 4
2 9 3+ Squad: The Squad
consists of one Sister Superior and between 4 and 9 Celestians. Weapons:
Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and a
close combat weapon at no extra points cost. Options: Up to
one Celestian may be armed with one of the following weapons: heavy bolter at
+10 points, heavy flamer at +15 points, or a multimelta at +25 points. Up to
one Celestian may be armed with a flamer at +3 points or a meltagun at +10
points. The Squad may be equipped with frag grenades at an additional cost of
+1 point per model and krak grenades at an additional cost of +2 points per
model. Characters: The
Sister Superior may be upgraded to a Veteran Sister Superior for an additional
cost of +10 points. The Veteran Sister Superior may be given any equipment
allowed from the Ministorum Armoury. Rhino: The squad may be mounted in a Rhino armoured carrier at an
additional cost of +45 points. SPECIAL Sacred Rites:
The Celestians may perform the Sacred Rites at the beginning of battle. Dominion Squad Points/model WS
BS S T
W I A Ld Sv Dominions
12
3 4 3
3 1 4
1 9 3+ Veteran Sister Superior +10 3 4 3 3
1 4 2
9 3+ Squad: The squad
consists of one sister superior and between 4 and 9 Dominions. Weapons:
Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and
close combat weapon at no extra points cost. Options: Up to
four Dominions may be armed with a flamer at +12 points per model or a meltagun
at +16 points per model. The squad may be equipped with frag grenades at an
additional cost of +1 point per model, krak grenades at an additional cost of
+2 points per model, or melta-bombs at an additional cost of +4 points per
model. Characters: The
Sister Superior may be upgraded to a Veteran Sister Superior for an additional
cost of +9 points. The Veteran Sister Superior may take any wargear allowed
from the Ministorum Armoury. Rhino: The squad may be mounted in a Rhino armoured carrier at an
additional cost of +45 points. SPECIAL Sacred Rites:
The Dominions may perform the Sacred Rites at the beginning of battle. 0-1 Martyrs Points/model WS
BS S T
W I A Ld Sv Martyr 25
4 3 3
3 1 3
2 10 3+ Squad: You may
include up to 5 martyrs as a single Elites choice. Weapons:
Laspistol/autopistol and close combat weapon. SPECIAL Individuals:
Martyrs fight as individual models and can never join a unit. All Martyrs from
one selection on the force organization chart must be deployed at the same time
(though they can be deployed in different places). Fearless:
Martyrs want nothing more than to die in the service of the Emperor. For this
reason they will gladly fight against even the most horrifying foes. Martyrs
never fall back, and are automatically assumed to pass any morale checks they
are required to make (even against attacks that do not normally allow morale
checks to be taken). In addition, Martyrs cannot be pinned. Suicidal
Bombers: Martyrs wear a special harness fitted with high explosives and
willingly throw themselves at the enemy before setting them off in a massive
detonation. At the start of any assault phase (including the opponent's turn)
the Martyr may set off his bomb harness. This is done after any models have
charged into an assault but before attacks are made. Center the large blast
marker over the Martyr. Any model (friend or foe) touched by the template is
hit by flying bone and shrapnel on a D6 roll of 4+. Models hit take a Strength
4 hit with no Armour Piercing value. Any unit taking casualties from a Martyr
must take a morale check immediately. Against vehicles the Martyr will usually
throw themselves beneath its wheels or tracks (or cling to its engines in the
case of a skimmer) before pulling the pin. An exploding Martyr inflicts an
automatic melta-bomb hit if attacking a vehicle. For obvious reasons, a Martyr
who sets off his bomb harness is killed (no saving throw) and the model is
removed. If the martyr is killed there is a chance the bomb harness will be set
off (either by an attack or by the Martyr with their dying breath). If the
Martyr is killed in an assault, the bomb harness explodes on a 4, 5, or 6. If
the Martyr is killed by a ranged attack then the bombs detonate on a roll of 6.
The bombs explode as detailed above. Martyr's Bomb Harness
Large Blast
Template/S4/no AP TROOPS Battle Sisters Squad Points/model WS
BS S T
W I A Ld Sv Battle Sisters
10
3 3 3
3 1 3
1 8 3+ Veteran Sister Superior +10
3 3 3 3
1 4 2
9 3+ Squad: The squad
consists of one Sister Superior and between 4 and 9 Battle Sisters. Weapons:
Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and
close combat weapon at no extra points cost. Options: Up to
one Battle Sister may be armed with one of the following weapons: heavy bolter
at +10 points, heavy flamer at +15 points, or a multimelta at +25 points. Up to
one Battle Sister may be armed with a flamer at +3 points or a meltagun at +10
points. The Squad may be equipped with frag grenades at an additional cost of
+1 point per model and krak grenades at an additional cost of +2 points per
model. Characters: The
Sister Superior may be upgraded to a Veteran Sister Superior for an additional
cost of +10 points. The Veteran Sister Superior may be given any equipment
allowed from the Ministorum Armoury. Rhino: The squad may be mounted in a Rhino armoured carrier at an
additional cost of +45 points. SPECIAL Sacred Rites:
The Squad may perform the Sacred Rites at the beginning of battle. Cherubim Squad Points/model WS
BS S T
W I A Ld
Sv Cherubim
10
3 3 3
3 1 3
1 8 3+ Veteran Sister Superior +10
3 3 3 3
1 4 2
9 3+ Squad: The squad
consists of one Sister Superior and between 4 and 9 Cherubim. Weapons: Bolt
pistol and close combat weapon. Options: Up to
one Cherubim may be armed with a heavy flamer at +15 points. Up to one Cherubim
may be armed with a flamer at +3 points or a meltagun at +10 points. Up to one
Cherubim may be armed with an Eviscirator at +10 points. The Squad may be
equipped with frag grenades at an additional cost of +1 point per model and
krak grenades at an additional cost of +2 points per model. Characters: The
Sister Superior may be upgraded to a Veteran Sister Superior for an additional
cost of +10 points. The Veteran Sister Superior may be given any equipment
allowed from the Ministorum Armoury. Rhino: The squad may be mounted in a Rhino armoured carrier at an
additional cost of +45 points. SPECIAL Sacred Rites:
The Squad may perform the Sacred Rites at the beginning of battle. Scout Squad Points/model WS
BS S T
W I A Ld Sv Scout
8
3 3 3 3 1
3 1 8 4+ Veteran Scout +10 3
3 3 3
1 4 2 9 4+ Squad: The squad
consists of one Superior Scout (who ranks as a Sister Superior) and between 4
and 9 Scouts. Note that Scouts are Novice Sisters, being trained to join the
regular ranks. Weapons: Bolt
pistol and close combat weapon. Scouts wear carapace armor (or scout power
armor). Options: Any
model in the squad may be armed with a bolter or shotgun at no extra cost. Up
to one model in the squad may be armed with a heavy bolter for +10 points. Up
to one model in the squad may be armed with a flamer for +3 points. The Squad
may be equipped with frag grenades at an additional cost of +1 point per model
and krak grenades at an additional cost of +2 points per model. Characters: The
Superior Scout may be upgraded to a Veteran Scout for an additional cost of +10
points. The Veteran Scout may be given any equipment allowed from the
Ministorum Armoury. SPECIAL Sacred Rites:
The Squad may perform the Sacred Rites at the beginning of battle. Infiltrators:
Scouts may use the Infiltrators rule if it is allowed in the Mission. Frateris Militia Points/model WS BS S T
W I A Ld Sv Militia
3
2 2 3
3 1 3
1 6 - Preacher 10
3
3 3 3
1 3 2 8 - Squad: The squad
consists of between 10 and 50 Militia. The unit is led by a Preacher. Weapons: Close
combat weapon. Options: Any
model can be given a laspistol/autopistol for +1 point or a lasgun/autogun for
+2 points. One model per every five may be equipped with a flamer for +5
points, a heavy stubber for +10 points, or an autocannon for +15 points. One
model may carry a Penitent Banner for +5 points. A unit with a Penitent Banner
automatically passes the first morale test it is required to take. Note that
militia may NOT receive the benefits of the Sacred Rites. TRANSPORT Rhino Points/Model Front Armour Side
Armour Rear Armour BS Rhino 45
11 11
10
3+ Type: Tank. Crew: Battle
Sisters. Weapons: The
Rhino is armed with a stormbolter. Options: The
Rhino may be equipped with any allowed equipment from the Ministorum Vehicle
Upgrades. Transport: The Rhino
can carry up to ten Battle Sisters. FAST ATTACK Seraphim Points/model WS
BS S T
W I A Ld Sv Seraphim
17
3 4 3
3 1 3
1 8 3+ Veteran Sister Superior +10
3 4 3 3
1 4 2
9 3+ Squad: The squad
consists of one Sister Superior and between 4 and 9 Seraphim. Weapons: Two
bolt pistols and frag grenades. The Sister Superior may exchanger her bolt
pistols for a bolt pistol and close combat weapon at no extra points cost. Options: Up to
one Seraphim may replace her twin bolt pistols with twin hand flamers (these
fire together with the same effect as a flamer) at an additional cost of +6
points. The Squad may be equipped with krak grenades at an additional cost of
+2 points per model and melta bombs at an additional cost of +4 points. Characters: The
Sister Superior may be upgraded to a Veteran Sister Superior for an additional
cost of +10 points. The Veteran Sister Superior may be given any equipment
allowed from the Ministorum Armoury. SPECIAL Jump Packs - The
Seraphim are equipped with jump packs and may move up to 12" in the
movement phase. Two Bolt Pistols
- Seraphim use their pistols during assault. They count as twin-linked. A
Seraphim may re-roll both attacks in the Shooting phase and one attack in
Hand-to-Hand combat. Sacred Rites:
The Squad may perform the Sacred Rites at the beginning of battle. Auphanim Points/model WS
BS S T
W I A Ld Sv Battle Sister 22
3 3 3 3(4) 1 3 1
8 3+ Veteran Sister Superior +10
3 4 3
3(4) 1 4
2 9 3+ Squad: The squad
consists of one Sister Superior and two to four Battle Sisters riding bikes. Weapons: Each
bike is fitted with twin-linked bolters. Each Auphanim is armed with a bolt
pistol. Options: Up to
two Auphanim may be armed with a flamer for +3 points or a meltagun for +10
points. The Sister Superior may be armed with a close combat weapon for +1
point. Characters: The
Sister Superior may be upgraded to a Veteran Sister Superior for an additional
cost of +10 points. The Veteran Sister Superior may be given any equipment
allowed from the Ministorum Armoury. Attack Bike: The
bike squadron may include one attack bike for an additional +43 points. The
attack bike is armed with a heavy bolter and twin-linked bolters. The heavy
bolter may be replaced with a multi-melta for an additional +15 points. SPECIAL Sacred Rites:
The Squad may perform the Sacred Rites at the beginning of battle. War
Buggy
Points/Model Front
Armour Side Armour
Rear Armour
BS War
Buggy
45
10
10
10
3 Squadron:
You may include between 1 and 3 war buggies. Type:
Fast. Because the crew is wearing power armor, the vehicle does not count as
open-topped. Crew:
Battle Sisters Weapons:
Each vehicle is equipped with a heavy bolter. This may be upgraded to a
twin-linked heavy bolter for an additional +5 points or a multi-melta for an
additional +15 points. Sentinel Squad Armour Points/Model WS
BS S Front Side
Rear I A Sentinel 55 3
3 5 10 10 10 3
1 Type: Walker
(does not count as open-topped as Sister crewing it is in power armour). Crew: One Battle
Sister. Squad: One squad
consists of between one and three Sentinels. Weapons: A
Sentinel may be armed with any of the following: heavy bolter at +10 points,
heavy flamer at +15 points, or a multimelta at +25 points. Options: A
Sentinel may be equipped with any allowed equipment from the Ministorum Vehicle
Upgrades. Note that due to
the abundance of Sentinels throughout the Imperium, Sisters have easy access to
them and have trained a cadre specifically for piloting the walkers. SPECIAL Scouts:
Sentinels are used to scout ahead and always in the vanguard of the army. To
represent this, Sentinels may be deployed at the start of any battle, even if
the scenario would not normally allow this. If you are playing a scenario where
you can only deploy a limited number of units, any Sentinels you deploy do not
count against this limit. Sentinels also gain a 'free move' at the beginning of
any battle. This move takes place before the first turn starts, and is subject
to normal movement rules. Mounted Militia Points/model WS
BS S T
W I A Ld Sv Militia
4
2 3 3
3 1 3
1 6 - Preacher 11 3 3
3 3 1
3 2 8 - Squad: The squad
consists of between 10 and 30 mounted militia. The unit is led by a mounted
Preacher. Weapons: Close
combat weapon. Options: Any
model can be given a laspistol/autopistol for +1 point or a lasgun/autogun for
+2 points. One model may carry a Penitent Banner for +5 points. A unit with a
Penitent Banner automatically passes the first morale test it is required to
take. Note that
militia may NOT receive the benefits of the Sacred Rites. SPECIAL Cavalry: Mounted
militia are cavalry and follow the rules for cavalry given in Warhammer 40k. HEAVY SUPPORT Retributor Squad Points/model WS
BS S T
W I A Ld Sv Battle Sisters
11 3 3 3
3 1 3
1 8 3+ Veteran Sister Superior +10
3 3 3 3
1 4 2
9 3+ Squad: The squad
consists of one Sister Superior and between 4 and 9 Battle Sisters. Weapons:
Boltguns. The Sister Superior may exchange her boltgun for a bolt pistol and
close combat weapon at no extra points cost. Options: Up to
four Battle Sisters may be armed with one of the following weapons: heavy
bolter at +10 points, heavy flamer at +15 points, or a multimelta at +25
points. The Squad may be equipped with frag grenades at an additional cost of
+1 point per model and krak grenades at an additional cost of +2 points per
model. Characters: The
Sister Superior may be upgraded to a Veteran Sister Superior for an additional
cost of +10 points. The Veteran Sister Superior may be given any equipment
allowed from the Ministorum Armoury. Rhino: The squad may be mounted in a Rhino armoured carrier at an
additional cost of +45 points. Immolator: If the squad numbers six or fewer
models, the entire squad may be mounted in an Immolator at an additional cost
of +70 points. SPECIAL Sacred Rites:
The Squad may perform the Sacred Rites at the beginning of battle. Immolator Points/Model Front Armour Side
Armour Rear Armour BS Immolator 70
11
11
10 3+ Type: Tank (Note
that the Immolator does not count as open-topped because the Battle Sisters
crewing it are protected by power armour). Crew: Battle
Sisters. Weapons: The
Immolator is armed with twin heavy flamers (count as an Inferno Cannon). Options: The
Immolator may be equipped with any allowed equipment from the Ministorum
Vehicle Upgrades. Transport: The
Immolator can carry up to six Battle Sisters. SPECIAL Inferno Cannon:
Such is the fearsome ferocity of the Inferno Cannon that any squads that suffer
casualties from it must make an immediate Fall Back move as if they had just
failed a Morale test. Range:
Template Str: 6 AP: 4 Shots: Heavy 1 Variant Immolators Some Immolators are equipped with twin-linked heavy bolters or twin-linked multi-meltas instead of the Inferno Cannon. Heavy bolter Immolators cost 60 points, while the multi-melta Immolator costs 80 points. Angelfire
Points/Model Front
Armour Side Armour
Rear Armour BS
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