I can not take credit for the name.  This site was named by Aaron Cains.

 

Home

Fiction  

Conversions

Pictures  

Game Related Ideas  

Battle Reports

Artwork

Humor

Mailing List

Links  

Email

 

DISCOVERY OF LOST SHRINE MISSION by Kenneth Pant

FORCES: Both sides pick forces from the standard missions organisation chart,
to an agreed points value.
TERRAIN: Set up terrain using any mutually agreeable method.

SISTERS OVERVIEW:
The exact whereabouts of a Shrine to the Emperor wasn't gleaned from
interrogation of the cultists.  Fortunately the last of the band divulged the
vicinity of its location after watching his fellows purged with righteous
flame, fire was his reward.  Your force must sweep the area to find its
location and then hold the Shrines confines against the forces of the
Infidels who will attempt to defame and blaspheme its holy grounds.

DEFENDERS OVERVIEW:
The forces of the Ministorum are moving against an ancient Shrine that has
fallen to your forces.  It's control is a moral victory for your troops over
those who have branded you Heretic.  You must stop it from falling into their
hands, if it is does fall, mount a counter-attack as soon as possible.

SCENARIO SPECIAL RULES:
Discovery of the Lost Shrine Mission uses the Hidden Set-Up, Reserves and
Victory Point scenario special rules.

SET-UP:
1: Before choosing table edges or deploying any forces the players place
6 counters, numbered 1 to 6, face down anywhere on the table,  (the Sororitas
player may not look at the numbers on the counters!).  The players should
take turns placing 3 counters each.  Each counter must be no closer than 12"
to another counter and no closer than 12" to any board edge. 
2: Both players roll a dice, the player that rolls highest can choose
one of the long table edges as his table edge.
3: The Defender secretly determines which of the counters is the Shrine
by rolling a dice.  The Defender may then deploy up to two of his Troops
choices within 12" of the shrine using hidden set-up.  The rest of his forces
are in reserve.
4: The Sororitas player takes first turn, moving all his forces onto the
table top from his table edge.

MISSION OBJECTIVE:
Both players must attempt to get units onto the grounds of the Shrine (within
12").  Each player gets bonus victory points for each unit he has in the
Shrines grounds at the end of the game. 

Each undamaged vehicle, or unit of infantry, bikes or cavalry with over half
its original number of models on the grounds of the Shrine at the end of the
game is worth +200 victory points.  Each undamaged vehicle or unit with less
than half its original models on the grounds of the Shrine is worth +100
victory points.

The player with the highest victory points total wins.

RESERVES:
The Defender's reserves move on from his table edge.

GAME LENGTH:
The game lasts for six turns.

LINE OF RETREAT:
Troops which are forced to fall back will do so towards their board edge by
the shortest route, using the normal Fall Back rules.