I can not take credit for the name.  This site was named by Aaron Cains.

 

Home

Fiction  

Conversions

Pictures  

Game Related Ideas  

Battle Reports

Artwork

Humor

Mailing List

Links  

Email

 

Exorcist Tank converted by Grant Passmore

Exorcist Tank

Important - read all of the instructions, dry fit the pieces and try to get an
impression of the weapon before you even start trimming bits.

I'll try to describe how I built a my exorcist launcher.

I used the following items from my bits box.

4 of the large angled Rhino Fronts (all of my Rhinos have the SoB fronts)

2 Domed Hatches (spare from an Immolator Kit )

2 HunterKiller Missile vents which normally fit on the top of the Launch box.
(from the vehicle accessory sprue with the Immolator)

2 Antenna plus the small right angled mounts cut from the back of a Rhino.


2 Ork Ammo clips spare from a Scorcha kit.

3 Ork pointy wheel hubs for missile points

The ammo clips form the elevating mechanism for the launcher and you could use
something else to angle the launcher

There are probaly other things you could use instead of the pointy hubs even just
drilling three holes in the front for the launch tubes.

STAGE 1 - THE PREP.

Angled Fronts - these are used to made the main body of the weapon

Keep one as it is this is the rear lower section of the body.
Trim the small block from what would normally be the top edge, this is the front
lower section.
On the other two remove both the window slit surround and the small blocks on the
top edge. These two are the upper sections of the launcher body.

Domed Hatches.

Trim of the lip from underneath the two domed hatches.

Ork Shootas.

The curved ammo clips were cut from guns

THATS ALL THE PREP DONE! Easy.


STAGE 2 - MAKING THE MAIN LAUNCHER BODY

This is easy to see but its proving hard to explain.

Take the two parts for the front of the launcher put them together to make a box

The sides with the slits form the top and bottom and these are place top to tail (69)
to make a box. Do the same with the rear section of the launcher.

Glue both sections together to form a flat rectangular box with interestingly angled
sides (and a couple of naff pointy bits where the two sections join, these are smoothed
out with the HunterKiller vents.)

The two domed hatches are glued on the top of the launcher body to cover the trimmed
slits - they can be positioned in the centre of each section.

The vents are glued to the angled sides of the rear section so they are pointing out
and up at about 45 degrees. The angle on there ends is the same as on the body sections
so it'll fit right into the corner at the mid join.

The Antenna were glued either side of the only remaining small block which now forms the
top rear edge of the launcher body.

I drilled three holes in the front of the launcher and fitted the missiles. IMPORTANT,
because the front of the launcher is slightly raked backwards you need to position the
missiles so they're in line with the launcher - stick them flat against the front and
they'll be pointing up in the air.

The two Ammo clips were glued on the underside with their front edges in line with the
centre of the launcher body. Once dry I checked the angle of the ammo clips and I found
they needed just a little filing to sit flat.

The launcher is finished. Cost - about an hour of your time.

You can either glue it straight onto the rectangular hatch of a Rhino or cut a small
piece of plasticard the fit on top of the hatch cover - glue the launcher to the
plasticard and attach the Plasticard to the Hatch with some double sided adhesive tape -
you can always get your Rhino back if you change your mind about the launcher.


Without a shadow of doubt the GW launcher will look nothing like this, but they published
a photo of a Whirlwind in WD233 which looked nothing like the official model.

Q. The model only has three missile tubes when the rules say it can fire D6 missiles.

A. They are rapid fire tubes, the description does say a hail of missiles which suggests
they aren't necessarily launched simultaneously.

------------------------------------------------------------------

Extract from the Operation and Maintenance Guide

Description.

The Exorcist launcher has three launch tubes and a six missile magazine which is loaded inside the Rhino. The six missile magazine is split into 3 sections that feed each of the launch tubes, a combination of Hydraulic rams and actuators load the missiles.

Event sequence for loading and Firing the launcher.

Stage 1 Loading the missiles

1. The launcher is lowered flat onto the roof of the Rhino.
2. Access hatches in the Rhino and Launcher open
3. The empty magazine is lowered into the Rhino.
4. The missiles are slid into the magazine. Stage 1 arming takes place.
5. The full magazine is raised into the launcher
6. Access Hatches are closed
7. The launcher is raised into launch attitude

Stage 2 Preparing to fire the missiles

1. The magazine is aligned with the launch tubes
2. Hydraulic Rams load missiles 1, 3 & 5 into the tubes

Stage 3 Firing

1. Missile 1 fires (final arming occurs on the exit from the launch tube.)
2. Ram 1 withdraws
3. Section 1 of the Magazine is repositioned to align missile 2 with tube 1
4. Ram 1 loads Missile 2 into tube 1
5. Missile 2 fires
6. Ram 1 withdraws

Similar events occur with Ram 2, Tube 2, Section 2 missiles 3&4 and Ram 3, Tube 3, Section 3, missiles 5&6.

The missiles are fired sequentially 1,3,5,2,4,6 at half second intervals this means that there is only 1.5 seconds between the 1st and 2nd missile being fired from each of the tubes (Stage 3 steps 1-5).

At the end of the complete firing sequence the magazine is positioned ready to be lowered and reloaded.